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Prismatic Scepter

Prismatic Scepter
Rod, uncommon (requires attunement by a spellcaster)
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This scepter has 7 charges. While holding it, when you cast a spell of 1st level or higher that deals acid, cold, fire, lightning, poison, or psychic damage, you can expend 1 of its charges to change the damage type. Roll a d6 to determine the spell’s new damage type from the following: 1-acid, 2-cold, 3-fire, 4-lightning, 5-poison, 6-psychic. The scepter regains 1d6 + 1 expended charges daily at dawn. If you expend the scepter's last charge, roll a d20. On a 1, the scepter shatters, deals 1d8 acid, 1d8 cold, 1d8 fire, 1d8 lightning, 1d8 poison, and 1d8 psychic damage to you, and is destroyed.
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From their opalescent thrones, the members of the Prismatic Parliament wield great power. The chief symbol of this power is the scepter. Clutched within a claw atop each scepter is a prism that they exploit to twist their spells as deftly as they twist their words.
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Prismatic Scepter

Prismatic Scepter